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Meta Quest 4 Delayed to 2027? Lighter Version Could Arrive as Early as Next Year

Tech
By 24matins.uk,  published 5 June 2025 at 11h27, updated on 5 June 2025 at 11h27.
Tech

Meta is reportedly delaying the release of its Quest 4 virtual reality headset until 2027, even as anticipation grows for a lighter model expected to arrive as early as next year, according to industry sources and recent leaks.

Tl;dr

  • Meta Quest 4 delayed to 2027, new Puffin headset planned.
  • Puffin aims for ultra-light design with external compute puck.
  • Major industry competition expected by 2026, including Valve and Apple.

Strategic Delays and Industry Shifts

As the highly anticipated Meta Quest 4 sees its release postponed until 2027—contrary to earlier forecasts—the landscape of extended reality is poised for dramatic transformation. This delay, revealed by prominent leakers such as Brad Lynch and Luna on X, is not simply a matter of scheduling. Rather, it underscores a significant change in direction within Meta, sparking speculation about how the company intends to redefine its approach amid intensifying sector rivalry.

Puffin: Meta’s Lightweight Gamble

At the heart of this pivot lies the development of an entirely new headset codenamed « Puffin », now slated for launch in 2026. Abandoning previous prototypes—internally labelled « Pismo Low » and « Pismo High »—Meta has focused on creating a device with an ultra-light form factor. The « Puffin » will rely on an external « compute puck » small enough to fit into a pocket, offloading processing power from the head-mounted unit itself. This approach draws comparisons to the Apple Vision Pro; however, unlike Apple’s model where the external component serves primarily as a battery, Puffin’s puck functions as the core computational hub.

Notably, leaks suggest that traditional controllers may be omitted in favor of advanced hand-tracking—technology already trialed on the Quest 3. For users, this could mean an experience leaning more toward smart glasses than conventional headsets.

Emerging Use Cases and Industry Competition

Unlike previous generations primarily associated with gaming, this next wave aims at productivity and entertainment via multiple virtual displays. Observers are quick to draw parallels between « Puffin » and anticipated products from competitors such as Viture or upcoming devices powered by Horizon OS from partners like Asus ROG.

Market dynamics are evolving rapidly:

    • The « Deckard » headset from Valve, rumored for release in 2026.
    • An expected acceleration in development at Apple.
    • Meta’s upcoming smart glasses with integrated displays.
  • All these signal mounting pressure as each player races to define the next era of extended reality.

    The Outlook: A Transforming Marketplace Ahead

    Although enthusiasts will have to wait longer for the Quest 4, signs point to a year of innovation in 2026—with fresh contenders entering the fray and established giants recalibrating their strategies. As one analyst put it: «Certain trends are clear, but who will seize leadership remains an open question.» In sum, what’s certain is that both virtual and augmented reality will look strikingly different in just a few years’ time—and those watching closely know that every move matters.

    Le Récap
    • Tl;dr
    • Strategic Delays and Industry Shifts
    • Puffin: Meta’s Lightweight Gamble
    • Emerging Use Cases and Industry Competition
    • The Outlook: A Transforming Marketplace Ahead
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